- #TYCOON CITY NEW YORK REVIEW HOW TO#
- #TYCOON CITY NEW YORK REVIEW FULL#
- #TYCOON CITY NEW YORK REVIEW SERIES#
- #TYCOON CITY NEW YORK REVIEW TV#
#TYCOON CITY NEW YORK REVIEW FULL#
Thankfully the game engine, which allows you to zoom right out to a bird’s eye view of the city and zoom in close enough to hear what individual characters have to say, lets you witness these activities in their full glory. The emphasis on New York not only gives you the opportunity to see the city’s landmarks in your creation, but also the traditional parades that occur at Halloween and other times of the year. There’s little to no room for manoeuvrability where buildings can truly be placed, because you know full well that if you don’t go for that ‘green spot’ you wont make as much cash as you know you should be making. There’s no sense of ‘losing’ in the traditional gaming sense, merely a case of doing slightly less well than if you’d done exactly what the game itself suggested. If you do happen to place a store in the wrong kind of area, it’s not a case of finding yourself haemorrhaging money, but merely just not quite doing as well as you should. Billboards and huge store signs make the building more noticeable, but even placing a few extra chairs outside a café will improve its appeal, possibly making the difference between a steady little earner, and a spot where people regularly flock to get their daily latté.īut it’s here that the initial breaking up of Tycoon City: New York’s gaming experience occurs.
#TYCOON CITY NEW YORK REVIEW HOW TO#
Once a building is erected, you must then decide how to advertise and make the place more appealing to people in the local area. Merely placing down these stores isn’t enough, however. It’s an easy method to get your head around, and once you do you’ll be bringing in the cash in double-quick time. For example, a seedy nightclub isn’t going to go down too well with the locals if it’s placed right in the middle of modern suburbia, nor will placing a small bookshop in the middle of the night-life ridden portion of the city make good business sense.
#TYCOON CITY NEW YORK REVIEW SERIES#
Simply click on the area you wish to develop, see what people want (shown by a series of horizontal bars, the length of which determines just how eager the people are to see more of the basic amenity), and with another two mouse clicks, you’ve placed the required building.Įach building has a ‘zone of influence’, affecting the surrounding area in various different ways. Finding out what people want couldn’t be simpler, either all the info you need is never more than a mouse click away on the icon driven user interface. For example, in the student area of town, they make you very well aware that they like cheap clothes shops, coffee bars, and internet cafés aplenty. Despite these lofty ambitions, it’s a task that’s not as tricky as you might think.Įach ‘zone’ of the city houses a particular type of local, each with their unique likes and dislikes. An introductory tutorial introduces you to the various gameplay techniques you’ll need to become accustomed to (with the aid of an on-screen character that’s voiced quite brilliantly), and soon you’re well on your way to becoming a high-flying multi-millionaire entrepreneur. To start you on your way, the road system is already firmly set in place, not allowing you the kind of freedom you’d expect, but I’ll ignore that for now. Of course, you’ll have to cater to the New Yorkers’ numerous demands, satisfying both the long-term home makers and the tourist industry, and all the while making enough cash in order to keep things ticking over.
It’s a quite basic premise for a game: develop your own version of New York City. It’s these very people who you’ve got to try and please in Tycoon City: New York, a strategy title from Atari and Deep Red Games (the developer behind such titles as Beach Life and SeaWorld Adventure Parks Tycoon).
#TYCOON CITY NEW YORK REVIEW TV#
Lately there’s been an advert on TV for a popular airline, claiming that they can even keep New Yorkers happy.